The best use scenario for two or three-dimensional arrays is within game development. Almost all modern-day PC games were coded based on the C++ language. In addition, modern-day graphic processing units render three-dimensional in-game models using a triangular texture mapping technology. Therefore, when it renders, it first builds a contour of the shape of that in-game item, then it will utilize chunks of positioning data contained in the array codes to map out the precise coordination, size, and all of the fine details of that final in-game item. Another area in which arrays could be of good use is mapping software, similar to that of the GIS or geographic information systems. For example, some of the mountainous terrains would require arrays to be able to achieve all of the height calculations and graphical displays of those pinnacle peaks.
Responses to the professor or other students
Response #1: Thank you for sharing your input. I have also mentioned game development in my own post. I believe it is similar to that of a function, but instead of repeatedly calling a function, you’re reserving spaces for those calculated variables. With arrays, you are able to store a large chunk of variables all at the same time and prepare them for use at a later time. In a three-dimensional array, these calculations get a lot more complicated because you will then be able to map out or imitate the proportions or depths of different shapes and display them as a three-dimensional model on certain CAD, or computer-aided designing software.
Response #2: Thank you for your input. I really enjoyed reading your reply and your mention of saving spaces. I would also add that on top of saving spaces, it also makes your program neater and tidier. Being able to effectively use arrays is crucial in any programming language because it helps you to develop a unique style of code writing that enhances readability. It goes a long way to make your future debugger appreciate your state-of-the-art code organizations.